This module appends metallic material to input geometry data. You can change the properties of the metal by editing color, saturation and specular values. If you set the saturation to a lower value, the metal becomes like silver or iron. To represent some metals, such as gold, you have to set the specular property to a value other than 0.
Here are some examples of combinations of these three parameters:
Silver: Hue = any, Saturation = 0.0, Specular = 0.0 Gold: Hue = 0.13, Saturation = 1.0, Specular = 0.3 Champaign Gold: Hue = 0.13, Saturation = 0.5, Specular = 0.0 Blue Steel: Hue = 0.7, Saturation = 1.0, Specular = 0.0
For best results, choose a bright color for the background of the Render screen.
Original geometry data. Fan-input is accepted.
Specify the color of metal.
If you set a lower value, the metal becomes like silver.
Resulting geometry data.
The object generated by this module does not reflect any surrounding objects. (Other rendering algorithms such as ray tracing will bring better results.)
Bleach, Plastic, Glass